Pricing

Free. Forever. With ads between games.

No subscription, no upsell, no premium tier behind a paywall. The whole hub is free. We bring back invite-a-friend ad-free credits if you'd rather skip the ads.

Free

$0

All 19 games. Non-personalised interstitial ads between games. Never on launch.

  • All games + all multiplayer modes
  • Bluetooth, Wi-Fi LAN and online multiplayer
  • Tournaments + achievements + invite rewards
  • Truth or Dare 6 packs (English + Urdu)
  • Home-screen widget + Quick Settings tile
  • Light + dark theme tracking your phone
Install free
Why no paid tier in v1?
Most game-hub apps charge $4.99/year to remove ads. We'd rather earn the AdMob revenue from happy users than gate 19 games behind a paywall on day one. If a paid tier ever lands, it will add new things (premium themes, cosmetic dice packs) — never remove what was already free.
What ads look like

Honest disclosure of the ad experience

We use Google AdMob with three constraints set in the code, not just promised in marketing.

SettingValueWhat it means
Ad formatInterstitial onlyNo banner ads cluttering your screen. No rewarded ads (blocked for COPPA inventory anyway).
PersonalisationNon-personalisedAdMob serves you generic ads, not ads based on your browsing history.
Content ratingG — Family-safeNo suggestive, no gambling, no shock content. Filtered at the SDK level.
Cadence~Once every 25 rolls / completed gamesHard 90-second cooldown between any two interstitials. Never on app launch.
Excluded surfacesChat, Settings, Ludo turnAn ad can never interrupt a Ludo turn or a chat read.
Pakistan + regional pricing

Always $0 — even where Stripe doesn't accept merchants

Game Night is genuinely free everywhere. If a paid expansion ever ships, regional Play Store prices will apply automatically (e.g., PKR equivalents) and we'll use a Merchant of Record (Lemon Squeezy or Paddle) for outside-Play payouts.