Pricing
Free. Forever. With ads between games.
No subscription, no upsell, no premium tier behind a paywall. The whole hub is free. We bring back invite-a-friend ad-free credits if you'd rather skip the ads.
Free
$0
All 19 games. Non-personalised interstitial ads between games. Never on launch.
- All games + all multiplayer modes
- Bluetooth, Wi-Fi LAN and online multiplayer
- Tournaments + achievements + invite rewards
- Truth or Dare 6 packs (English + Urdu)
- Home-screen widget + Quick Settings tile
- Light + dark theme tracking your phone
Free + invite
7 days ad-free per referral
Invite a friend with your code. When they install, you get 7 days ad-free. Stacks. Cap = 12 redemptions a year so no farms.
- Everything in Free
- Zero ads, for the redeemed window
- Stacks — 4 invites = 28 days ad-free
- Cap = 12 redemptions per calendar year
- Server-side dedupe — email-confirmed + 24h-old account only
- Reversible — just a timestamp
Why no paid tier in v1?
Most game-hub apps charge $4.99/year to remove ads. We'd rather earn the AdMob revenue from happy users than gate 19 games behind a paywall on day one. If a paid tier ever lands, it will add new things (premium themes, cosmetic dice packs) — never remove what was already free.
Most game-hub apps charge $4.99/year to remove ads. We'd rather earn the AdMob revenue from happy users than gate 19 games behind a paywall on day one. If a paid tier ever lands, it will add new things (premium themes, cosmetic dice packs) — never remove what was already free.
What ads look like
Honest disclosure of the ad experience
We use Google AdMob with three constraints set in the code, not just promised in marketing.
| Setting | Value | What it means |
|---|---|---|
| Ad format | Interstitial only | No banner ads cluttering your screen. No rewarded ads (blocked for COPPA inventory anyway). |
| Personalisation | Non-personalised | AdMob serves you generic ads, not ads based on your browsing history. |
| Content rating | G — Family-safe | No suggestive, no gambling, no shock content. Filtered at the SDK level. |
| Cadence | ~Once every 25 rolls / completed games | Hard 90-second cooldown between any two interstitials. Never on app launch. |
| Excluded surfaces | Chat, Settings, Ludo turn | An ad can never interrupt a Ludo turn or a chat read. |
Pakistan + regional pricing
Always $0 — even where Stripe doesn't accept merchants
Game Night is genuinely free everywhere. If a paid expansion ever ships, regional Play Store prices will apply automatically (e.g., PKR equivalents) and we'll use a Merchant of Record (Lemon Squeezy or Paddle) for outside-Play payouts.